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Tutorial 1

For Wavefront models with seperate Material files
Place a check mark in the Dynamic Check box to instruct 3D builder to load textures based on details define in your *.mtl file.

Or leave unchecked to Apply a Single Texture Map to entire model.

To improve performace keep the dimensions of you textures small (256 x 256).

Tutorial 2

To generate a stand alone Interavtive 3D view of your Art work.
Select File->Export Webstart File

To share you Art work over the Web be sure provide valid URL's (http://) to your content.

Tutorial 3

Creating a Snap Shot of your Artwork is easy.

Select File->Save Image
Then Specify a location and name to save as

Currently jpeg and gif file formats are supported.

Tutorial 4

You can view Models that you have saved on your local Desktop.
Simply Select a file from your local disk to be displayed in the Viewer.

Tutorial 5

You can view models that have been saved on the Web.
Enter a URL (ex. http://somesite.com/model.obj) to be displayed in the Viewer.

Use this feature if you intend to share your Art work over the Web


Tutorial 6

You can customize the Background Image

Select the Background Tab.
Then specify an image to be applied to the background

To improve performace keep the dimensions of you textures small (256 x 256).





 
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3D is what accounts for the enormous complexity of graphics today. Because 3D content development demands the most technologically advanced hardware and software, designers need a resource devoted to their hi-end needs. Our mission is to produce easy to master, affordable Java3D graphics solutions for Apple(MAC OSX),Windows and UNIX(Solaris).
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